Something went wrong. Try again later
    Follow

    Ni no Kuni: Wrath of the White Witch

    Game » consists of 13 releases. Released Nov 17, 2011

    A role-playing game developed by Level-5 and animated sequences produced by Studio Ghibli Inc.

    werupenstein's Ni no Kuni: Wrath of the White Witch (PlayStation 3) review

    Avatar image for werupenstein

    Something familiar

    I really blasted through this one so it must be good.

    I loved the visuals and the music. It has that special something that most Studio Ghibli project share, adventure, wonder, just something special.

    Funny writing peppered throughout the game but the actual plot was a fairly basic young boy must save the world, there were some interesting twists but I hope they go for something more in the next game.

    Combat is overly easy with the exception of a few boss fights which really pushed my mana to it's limit; mana was a real issue through most of the game and kept me from using spells in all but the most difficult encounters, that isn't very good design as far as I'm concerned and is probably my biggest gripe with the game.

    Alchemy was slightly annoying also, most ingredient are rare and by the time I had found everything needed I already had better equipment and crafting consumables requires you to refer to a separate recipe book and memorize the formula... nope.

    Even after spending 50+ hours with the game and finishing the story, there are still a tonne of secrets and post story content that only opens up after finishing the story, there is a lot to do and I definitely enjoyed my time with this game.

    Other reviews for Ni no Kuni: Wrath of the White Witch (PlayStation 3)

      Ni No Kuni’s luscious visuals and heartfelt story meld together to create a world you won’t soon forget. 0

      JRPG fans appear to have gotten the short end of the stick this generation. With a plethora of classics being released on the SNES, Playstation, and Playstation 2 it was easy to get excited for what could be done on a new batch of consoles. Sadly, there have only been a mere handful of JRPGs that reached that high bar set in prior years. When long time developer Level-5 and famed Japanese animation team Studio Ghibli teamed up to create this title, they seemed poised to live up to those lofty ex...

      7 out of 7 found this review helpful.

      Two steps forward and two steps back 0

      Ni no Kuni is the most divisive game I've ever played. Many elements are done either well or good enough, while just about as many are done terribly. On one hand, Studio Ghibli contributed some of the best visual design I've ever seen in a game. The monsters, characters, and different settings all feel like they were ripped out of a animator's cell (do they use those anymore?). The Pokemon-like familiars system where you level different creatures to fight for you is really fun and addicting even...

      5 out of 6 found this review helpful.

    This edit will also create new pages on Giant Bomb for:

    Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.

    Comment and Save

    Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.