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Anthropomorphism is the concept of an object, concept or character that has human qualities or traits, such as speech, a level of intelligence similar or higher than a human's and self consciousness. "Anthro" means "of human" and related to the concept of humanity.
Crabs in all forms and sizes, not just the giant enemy variety.
A large omnivorous mammal that can be white, brown, or black. Despite their ferociousness, they are also associated with being soft and cuddly, as in teddy bears. Bears are also known to eat stairs. Scientists say that because "bears eat stairs" rhymes the bears are naturally inclined to do so.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
Games whose main character is so egotistical that the whole game just HAS to be named after them.
This concept is for games in which at least one of the main characters is male.
Hedgehogs are small, nocturnal, insect eating mammals that can be found in Europe, Asia, or Africa. They aren't hogs and no blue colored ones live in the wild.
A collection of anthropomorphic characters without pants, but with shirts or other tops. Does not include characters in dresses.
A two-dimensional image or animation overlaid into a scene. The foundation of early 2D games, making up everything from props to the player-controlled character.
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