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Concept »
Animation Priority concerns game animations (attacks, evades, specials moves, etc) that have a high level of priority over player inputs. Instead of being able to see instant reaction from player inputs, the player must wait for the on-screen animation to complete.
Typically found in fighting games, combos are a series of strung-together moves.
Colloquial term applied to hyper-aggressive play in all fighting games in North America, coined in southern California during the mid-90s. Popularized by tournament players like Alex Valle.
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