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Game » consists of 8 releases. Released 1988
Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
8-bit can be a reference to actual computing power, or it can be a retro look for videogames that want to recall a bygone era.
An online retro gaming streaming platform.
Baditude is being "edgy" in an obviously forced or fake manner. Games with baditude often feature excessive swearing, gratuitous violence, and content meant to shock or offend.
When players must fight all of the bosses of the game at once. This can either be an optional mode, or a required sequence. Boss Rush can also mean a game where the player only fights bosses.
A condition in which two male characters are socially close, but not sexually or romantically, and are often partners.
Special codes or button combinations used to gain powers or advantages in a game. Generally hidden.
The continue is a classic gaming concept, and usually arises when the player "dies" or fails in the game. Usually some loss is tied to a continue, in a form of a "life" or something of other value.
A boss character in a game which shows up again later as a regular enemy.
Games that have been removed from sale from various digital store fronts.
The concept of purchasing media and having it delivered over the internet. No physical representation of this content is given, and although the content resides on the user's hard drive they are typically granted a license to the product, rather than ownership of it.
An unofficial translation of a video game, created by people not associated with the original development team.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
Death From Above.
Joke characters are characters in video games that provide humor, and are often parodies of characters from other games, or parodies of famous celebrities.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
Female ninja.
The concept of lives in video games evolved to let the player get a second chance after failing once. The most recognizable symbol is the heart.
"Hey dudes thanks, for rescuing me. Let's go for a burger.... HA! HA! HA! HA!" - Ronald Reagan, President of the United States.
Legendary, stealthy assassins from Japan's feudal era, who are well-trained in the art of the sword, and who may or may not have access to magical powers.
Characters that are initially portrayed as evil, but eventually turn out to be good or not as serious of a threat. This also includes villains who remain evil the entire game, but contain some sense of moral goodness or ambiguity.
Games that involve the player saving a president from being killed, kidnapped, or otherwise harmed.
Sometimes when players beat a game, the credits sequence will end with the phrase similar to, "Thank you for playing!".
Games set in, or focused primarily around, the years between 1980 and 1989.
Games that conclude with a screen displaying "The End" or a variation thereof, such as "Fin."
For some reason, some games are named after the opposing person. Sometimes it's because the bad guy is cooler than the good guy.
Levels that take place in or on a train or subway.
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