Yep. I've heard a few people say it FFXV is now their favorite FF game, which I can't really agree with. I mean, there are different ways to measure it I guess. FFXV ending hit me in the feels pretty well, but not as hard as FFX did. FFVI is way more fun game to play overall than either of those and I love Kefka, though I was definitely emotionally less attached to those characters. I guess it depends on what you're looking for.
For me, FFXV was an alright experience, but it definitely had some glaring missteps. Systems-wise, I did not like the magic or the summons - both felt gimped in a way. I would've much preferred if I had to craft those magic grenades only for some super strong spells and had normal spells available all the time. And maybe some item that would take time to recharge, for the summons - rather than the super obscure trigger system which lead me to see most summons like once (aside from Ramuh) during the game.
Story-wise, it left much to be desired. The ending was ok, but from chapter 9 onward you could really tell that most of the story was left on the cutting room floor.
The parts of the game where some party members leave (Gladio getting his scar, Ignis getting blinded, Prompto after falling off the train) feel like really obvious hooks for the DLC character episodes, and that all kind of left a bad taste in my mouth. Kind of reminds me of Assassin's Creed II with the DLC for missing chapters in the story. I hope I'm wrong and it's something different, even though I would like to have some of that stuff explained. Maybe then the 'Prompto is a magitek lab baby' revelation would have had more weight to it.
From what I understand about their DLC plans, that is exactly what those are. They purposefully left out bits of the story that they then intend to fill in with DLC. It's the same kind of weird decision that probably made them tell part of the story in Kingsglaive and Brotherhood. I have no idea why they did any of that.
I don't even know where to begin. How did chapter 13 make it into the game in it's present state? The craziest part to me is that they take away your ability to run until you get your weapons back. Why? You have to do that slow ass walk the entire goddamn time. That chapter can easily last upwards of two hours. It blows my mind.
Yuuup. Chapter 13 is the worst chapter in the game for sure. It feels like straight up padding - the other chapters were really short, so they felt they needed to have more gameplay before the end, or something. It wouldn't have been so bad if they had cut out like 50% of the dungeon - the early part. Once you get to the latter part, Ardyn actually has some interesting dialogue and you can find out more about the daemon experiments and etc. from the letters/books around the dungeon.
- How is Cindy the the most prominent woman in this game? Luna is in the game for 10-15 minutes tops and you never really buy her and Notcis' relationship at all. Hell, you never really care about her by herself at all. Ardyn literally walks up and stabs her and peaces out. You have a dream about her, wake up, find out she's really dead, and her body is missing. Iris' entire purpose is to fawn over Noctis for a five minutes and then have you escort her to wherever the fuck you escorted her. Aranea is cool, but the game doesn't really do much with her aside from making her spout exposition. Gentiana is your typical "I'm gonna speak in riddles and poetry" mystery character. The only cool thing about her is she turns out to be Shiva which...sure? I guess? I don't understand the purpose in making her Shiva, but by then I had long since thrown in the towel.
The way they ended up treating Luna is probably my biggest grievance. She seemed like such a promising character. I always assumed that she would die, but I thought it would be a self-sacrificing moment near the end of the game, where she would help power-up Noctis for the final fight or something. Instead they killed her before we even got to meet with her? I have no idea why they thought that was a good moment for them to kill off Luna. If we could've had her with the party for a few chapters and maybe a few more flashbacks of them as kids, she could've been established as a proper character and someone I cared about. As it was, I was mostly surprised by her death and I ended up spending the whole Leviathan fight a daze, trying to figure out the motivation of the devs.
- Gladio getting mad at Noctis is the most awkward, forced conflict I've experienced in a game in a while.
Oh, god yes. It felt like it came from nowhere. It was super abrupt and made me hate Gladio. Just throwing out that it was "2 weeks later" or some shit, doesn't work - that kind of reaction needs a build-up.
So yeah. FFXV is deeply flawed in the way they handle the story - I don't actually know the stories behind the development, but it really does feel like they clipped out everything they could without completely making the story incomprehensible, and shipped it. Tons of scenes that would've fleshed out the plot and the characters, are now on the cutting room floor somewhere, never to be seen again, while some of it will be delivered to us in the form of DLCs.
When you start the game, there is a line where they dedicate the game to fans of FF or something like that. And you can see it, in the nods to previous games. I loved listening to old FF music in the car, for example. But some of the stuff...I might be crazy, but Ardyn definitely seemed like a pseudo-Kefka, except way worse somehow. They treated Luna like the poor man's Aerith. Even Noctis, in the end, gave me like Tidus vibes in so far as his role in the world. This seems like a horrible amalgamation of previous FF games, but rather than being more than sum of its parts, it's actually less. Then again, I might be projecting way too much.
I think FFXV could've become the best FF game ever, if only they hadn't seemingly "rushed" it out. Such a pity.
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