@fatalbanana: I don’t know I think reviews these days are in a weird spot overall. With streaming being incredibly easy to access and millions upon millions of people showing off games in such a way the written review seems to be, as I mentioned before, more of a blog post than anything. A picture says a thousand words and while a 2000 word article can entice you to try something, more often than not 30 seconds of raw gameplay with no commentary is enough to let you know if this is something for you or not.
As for reading reviews in a vacuum well - I personally think that’s also really tricky. I’ve written some user reviews for the site, not amazing at it or anything, but through that process I’ve often struggled with how much information to give. How basic do you go? When writing about Bloodborne do I gloss over the core mechanics of the game because I assume people who are reading it will be returning players? Or do you explain how Souls games work from the ground up in case a potential series newcomer is reading why you wrote in order to decide whether they want to jump in or not.
I think it’s almost unreasonable to expect someone to acquaint themselves with the author before reading their work in order to better understand the framing of their review. Ultimately shouldn’t the review defend itself? I don’t know man I don’t think there is a right or wrong answer really. Can we draw a line between a review being “what does Dan Ryckert think about God of War” and simply what is God of War by itself in a vacuum?
Anyway this is now going way off topic so yah I’ll just reiterate that I’m still excited for the game and I hope I’ll enjoy it as much as Dan did.
I think reviews are in a weird spot in part because the audience has put them there. Coming from years of experience writing music reviews professionally and as a hobby, one thing that I've increasingly found odd about gaming reviews and the culture surrounding them is how artless it all used to be. I read a lot of game reviews as a kid, and yes it was often to find out if it was worth my rental allowance that week, but it was also just to learn about what the game was.
As I've grown up, gotten a job and especially in the digital era pretty much gone all-in on pre-ordering games for the pre-load if I know I'm interested in them, though, video game reviews now function a lot like movie and music reviews do for me. That is, I don't really read them at all the day, week or month the game comes out. I play it myself, form my own opinions, and then I will binge through six or seven reviews from writers I enjoy or sources I've seen passed around and see how people have been reacting to what I've been playing, or if they noticed the same things / I missed things that stood out to them. But that's me; I enjoy reading criticism and it's a substantial part of my reading / media diet in general. I think for a lot of people, particularly the primary audience of this website, gameplay and whether a game deserves the score it got based on gameplay is so critical to the experience that a whole lot of other things can fall by the wayside if the gameplay doesn't click with them. And I definitely understand that there's a conversation to be had around that, but I think it's often so couched in our biases that the tone surrounding reactions to reviews - "reviewer bait" - reads angrier than it ought to. I think Grand Theft Auto V is one of the best controlling, most intuitive third person (and first person, to be honest) shooters I've ever played, if not the utmost tippity-top. I know I will not find more than a handful of people who agree with that.
I also think, as a critic, the goal is ultimately to build an audience. The aggregate will inform you of the public's general opinion on a piece of art / entertainment, but the goal from the very beginning is that no matter where Austin Walker goes, for example, you'll be looking for his opinion. Especially in the freelance days, whether it's on Paste, Gamespot or his personal blog, he's hoping someone notices his byline and reads the review just because it's by him. The pool, for me, of writers in the game space I'll read critical thought from on sight is much thinner than music or film, but I often wonder if that's because so many game writers are trapped in an awkward space between appealing to this idea of a review as "buyer's advice" compared to the idea of the literal meaning of a review, "a formal assessment or examination of something with the possibility or intention of instituting change if necessary." I never wrote reviews from the consumer's perspective, for example, even prior to streaming. I always wrote a review under the assumption you'd heard the album in question, in the tone of starting a dialogue over that album rather than trying to convince the reader it was or wasn't worth their time. As such, I'm definitely in the camp that the past five years have been very good for the tone of game reviews, but I think they can push further still.
Log in to comment