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Lab392

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Lab392

702

Forum Posts

10

Wiki Points

2

Followers

Reviews: 0

User Lists: 0

#1  Edited By Lab392

While I loved Killzone 2's campaign and multiplayer, the game doesn't match with everyone's sensibilities. Everything about Killzone 2 is slower, heavier, and more deliberate than most other FPSs. That philosophy connected well with some people, and it didn't connect well with others.

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Lab392

702

Forum Posts

10

Wiki Points

2

Followers

Reviews: 0

User Lists: 0

Avatar image for lab392
Lab392

702

Forum Posts

10

Wiki Points

2

Followers

Reviews: 0

User Lists: 0

#3  Edited By Lab392

No Man's Sky is ridiculously impressive. People can say a lot about the condition it initially launched in, how the gameplay systems are shallow, and the limits of its procedural generation. These criticisms are legitimate. But to me, these problems are secondary to what the game achieved. In No Man's Sky you can defend an outpost from pirates; discover ancient galaxy-spanning portals; smuggle contraband; build a base; upgrade your settlement; board a pirate capital ship and decide whether you want to destroy them or extort them for payment; find, repair, and sell crash-landed ships; and explore diverse and occasionally bizarre planetary terrain. And if you limit yourself to one solar system, you can do it all without encountering a single loading screen.

In the context of the history of video games, that's insane. There isn't a lot out there like it. At a time when the main inspiration for open world games usually came from Skyrim or GTA or Assassin's Creed, Hello Games made a game that became something like Daggerfall in space with a resource management and crafting mechanic at the center of it.

I'm well over 100 hours in at this point, and I still get surprised. On Friday I found a stretch of the Eissentam Galaxy with at least 5 solar systems clustered together that are completely devoid of sapient life. Each of these systems has abandoned space stations. I landed on one planet and set my exocraft to find a trade outpost. I traveled there, and it was completely abandoned--no people and no ships. This was something I had never seen before. In a game where NPCs are usually within a reasonable distance, to be stuck in a stretch of space literally lightyears away from another person was genuinely unnerving. So I just kept jumping solar systems until I found a system with a functioning space station. They are really doing something significant with that game.

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Lab392

702

Forum Posts

10

Wiki Points

2

Followers

Reviews: 0

User Lists: 0

Avatar image for lab392
Lab392

702

Forum Posts

10

Wiki Points

2

Followers

Reviews: 0

User Lists: 0

#5  Edited By Lab392

They got Brian Cox to say all that nonsense.

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Lab392

702

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#6  Edited By Lab392

Yeah. Seems like another case of dorks who like being mad whining about some perceived culture war bs.

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Lab392

702

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10

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#7  Edited By Lab392

Glad to hear someone else have something positive to say about Saints Row 2022. I played it throughout the latter half of this year. I'm not into the writing, and the sound design is busted (At least on PS5), but I honestly had a great time with the video game itself. With the aforementioned sound and writing problems, it was my go-to "Podcast game." It's an all-around fun experience, and Santo Ileso is a unique and underrated open world to explore.

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Lab392

702

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#8  Edited By Lab392

I've been skeptical about this game since its first trailer, but I really do hope this is good. The racing genre needs more energy, competition, and innovation, and this especially feels needed on the arcade end of the spectrum.

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Lab392

702

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#9  Edited By Lab392

I'm most excited for the stuff Sega announced. It's the kind of thing I wish Konami and other legacy companies were doing.

We've seen a lot of indie developers pay "tribute" to old franchises by making their own games inspired by them. These developers are very successful in some cases. If you're a legacy company like Sega, Konami, or Namco, why not update your own old franchises with relatively small, less-expensive projects?

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Lab392

702

Forum Posts

10

Wiki Points

2

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Reviews: 0

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@retris:

We are lost. Where we go we don't know. We keep on flying, into the night. Inca people, looking for a place to go.