Having not played quake, and because I wasn't into multiplayer games then like I am now, I have trouble understanding why the players move so fast in that game compared to games like CS:S, TF2, and Call of Duty.
Was there a technical reason why the game had to move so fast? Had the more complex mechanics of modern shooters (Reloading, Crouching, view bob, cover, inaccurate weapons) not been put into practice yet? So all they had was the ability to move the camera, run around, pickup weapons and shoot them?
Quake
Game » consists of 17 releases. Released Jul 23, 1996
- PC
- Mac
- Saturn
- Nintendo 64
- + 8 more
- Amiga
- Linux
- Zeebo
- Xbox One
- PlayStation 4
- Nintendo Switch
- PlayStation 5
- Xbox Series X|S
The follow-up to id's 1993 game Doom, and one of the earliest first-person shooters to make full use of 3D polygonal graphics and level design. Featuring a dark and gritty atmosphere inspired by gothic and Lovecraftian fiction, players traverse numerous dimensions in an attempt to stop the invasion of eldritch forces led by the mysterious "Quake".
Why is this game so fast paced?
I believe its one of the essences of the 90s FPS games that the developer Id pioneered in creating (like Doom).. its just how the games were made
you cant deny that the mayhem we watched last night was really awesome !
" I believe its one of the essences of the 90s FPS games that the developer Id pioneered in creating (like Doom).. its just how the games were madeyou cant deny that the mayhem we watched last night was really awesome ! "It was awesome,but shooters have all pretty much stopped doing that level of madness.
Well, I think it's a little of both. Historically, id has never really been concerned with "realism" when it came to their games/weapons/etc. Even when those more "complex" mechanics like headshots, reloading, cover, etc. were starting to come into play, id released Quake 3, which was still pretty fast-moving arcadey madness.
Also, with Quake, the mere fact that they were able to put together a fully-3D engine that didn't rely on sprites was an achievement in and of itself.
But, it's true what they said in the Bombcast, I don't think anything has been as fast in subsequent games as Quake 1 was. Personally, I think it's amazing. I mean, I was shot full of adrenaline for a good while after participating in the TNT last night, and that was just for a couple rounds.
Also, most of id's games up until that point were largely showing off their tech. So, while Quake contributed stuff like mouselook and circle strafing, other mechanics were left on the backburner. The game was specifically geared towards ludicrously frenetic action.
Yup it was just a different time. Keep in mind that while people were playing 4 player multiplayer of Goldeneye with it horrendous framerate and pace people were playing 16 player matches of Quake tearing around the place at insane speeds. Quake 3 and Unreal Tournament are probably the last big super fast deathmatch games I can remember.
This is my 1,000 post and I got to make it in a thread about Quake, that makes me feel pretty good.
" @ryanwho said:this is 100% the actual reason." Console shooters dumbed it down to make up for the less responsive and accurate controls. They're not fast. You're just used to slow ass shooters. "This is an awesome answer. "
They could take that formula further, so they startet making them more tactical.
The old relics are still fun to play, but I really enjoy the modern games more. It's far easier to get involved in the setting, if you arent skating around on a jet missil.
@ryanwho: The games are more technical nowadays, so your comment doesn't even make sense. An the shooters didn't start out as fast. Look at Wolf3D and Doom, they were not as fast and hecktic as Quake 1. But they were fasten then later games.
Unreal Tournament 3 came out on the PC in 2007 and that was fast as hell. Its just everything is a "tactical" shooter these days and no one cares for the old quake/UT/Doom days. But then again back in the day we also had tactical shooters, but in those you would die in 1 or 2 bullets.
Im glad i gave you a thread to make your 1000th post, congratz!" Yup it was just a different time. Keep in mind that while people were playing 4 player multiplayer of Goldeneye with it horrendous framerate and pace people were playing 16 player matches of Quake tearing around the place at insane speeds. Quake 3 and Unreal Tournament are probably the last big super fast deathmatch games I can remember. This is my 1,000 post and I got to make it in a thread about Quake, that makes me feel pretty good. "
That is a good point though, Goldeneye didn't move anywhere near as fast as Quake, which goes back to Ryanwho's point of them (PC shooters) being dumbed down because of games like GoldenEye. Maybe GoldenEye was an example of that but most shooters today are great on Console even compared to PC. I wouldn't say shooters have dumbed down much, I would say Modern Warfare 2 is infinitely more complex on 360 than Quake 1, 2 or 3 ever was on PC. TF2 is an example of a great modern PC shooter, sure it may not move at the same speed but it is just as good as Quake ever was.
@TekZero said:
" @JamesBoyce said:" The question isn't why is Quake so fast, the question is - why is everything else so slow? "This. "
I think the answer to that is that people have gotten tired of the Quake style of shooter, its awesome to go back and visit but it isnt going to be something you play everyday unless your a crazy person. Quake is basically run around, spam the shoot button till you die. Rinse and repeat. its epic, and is great fun but it takes alot out of you and doesn't give alot back. (Im basing this off of my UT3 experience, which is prehaps not accurate to Quake itself but its similar in alot of ways.)
" @EpicSteve said:i must admit that blew my fucking mind" @ryanwho said:this is 100% the actual reason. "" Console shooters dumbed it down to make up for the less responsive and accurate controls. They're not fast. You're just used to slow ass shooters. "This is an awesome answer. "
That's how FPS games were.
And I really miss that. I still take quake over any new multiplayer fps games out there.
Yeah, until you ran into an impassable obstacle, like, say, A ONE FEET HIGH PEDESTAL. "Surely I can jump over this? *weak hop* Oh noez …"" Unreal Tournament 3 came out on the PC in 2007 and that was fast as hell. "
I think it's very easy to lump in Quake's speed with the chaos of FFA games of that size (which Quake raised the bar a big way on). I played Quake 3 for ages but generally didn't care for the chaos of FFA (which is exhausting), but I loved its control and speed in CTF. Speed doesn't exhaust you on its own.@TekZero said:
" @JamesBoyce said:I think the answer to that is that people have gotten tired of the Quake style of shooter, its awesome to go back and visit but it isnt going to be something you play everyday unless your a crazy person. Quake is basically run around, spam the shoot button till you die. Rinse and repeat. its epic, and is great fun but it takes alot out of you and doesn't give alot back. (Im basing this off of my UT3 experience, which is prehaps not accurate to Quake itself but its similar in alot of ways.) "" The question isn't why is Quake so fast, the question is - why is everything else so slow? "This. "
Yes there's a lot of 'spam until you die' in big FFA, but other gametypes that were also popular were fast without being so chaotic. I used to play a lot of duels and CTF matches in Quake 3 and while nothing slowed down about the characters/projectiles footspeed, if you just spammed until you died, you'd get murdered.
It doesn't really play in crazy FFA matches, but in Doom and Quake, your speed WAS your cover. You're fast so you can dodge projectiles (rockets, grenades, plasma spam) since you can't hit a button to 'cover' out of them. In most modern FPSes, you're basically a goner if someone gets an accurate shot against you with a weapon like that. In Quake in less chaotic gametypes, being able to dodge was just as important as being able to hit - and being accurate while moving erratically added challenge to the shooting as well.
But for me, the real reason games like Quake and all have 'died' is purely laziness. People would rather pump x amount of hours into Modern Warfare 2 or whatever, to get better guns, better perks, better loadouts to be slightly better than others than putting hours into a game like Quake, which requires an unparalleled level of skill and strive for something like that. It's not like that kinda thing can't be done properly and made accessible for the modern market. Look at StarCraft 2's success...
" @Mikemcn: Are you crazy if you play Modern Warfare 2 or whatever else is the standard all the time then? It's just a case of having your own taste and your own opinion. The fact that there's still a dedicated Quake community tells me that people obviously aren't sick of it, it's just people are used to the more accessible stuff like Modern Warfare 2 or Bad Company 2. That's all there is to it really. But yeah, I kinda wish the FPS world was still as frantic as it used to be, s'alot more fun that way for sure. But for me, the real reason games like Quake and all have 'died' is purely laziness. People would rather pump x amount of hours into Modern Warfare 2 or whatever, to get better guns, better perks, better loadouts to be slightly better than others than putting hours into a game like Quake, which requires an unparalleled level of skill and strive for something like that. It's not like that kinda thing can't be done properly and made accessible for the modern market. Look at StarCraft 2's success... "*nod*
Saying that people got "bored" of Twitch games just means that people will get "bored" of games like Halo and CoD aswell. The way i see it, the latter are more accessible, but Quake is still one of the most fun games i've ever played online, and it's the game that encouraged me to give online gaming a shot.
I'm just gonna say it: I loved Unreal Tournament 3. I took a hiatus from gaming essentially around the time Morrowind hit. School, life, etc.
When I finally got back into it, it was with UT3, and it had the same feeling: the psychotically fast, buried-in-the-red gameplay in relatively brown, but damn pretty environments and generally nonexistent plot. It felt like waking up as Rip Van Winkle to see an old friend's grandkid offering a hand to help me back up.
And, yeah, I mean, there's still stuff like Left 4 Dead that maintain that ludicrous pacing, but also overlay a level of strategy and planning, and, yeah, reloading.
"I'm just gonna say it: I loved Unreal Tournament 3. I took a hiatus from gaming essentially around the time Morrowind hit. School, life, etc. When I finally got back into it, it was with UT3, and it had the same feeling: the psychotically fast, buried-in-the-red gameplay in relatively brown, but damn pretty environments and generally nonexistent plot. It felt like waking up as Rip Van Winkle to see an old friend's grandkid offering a hand to help me back up. And, yeah, I mean, there's still stuff like Left 4 Dead that maintain that ludicrous pacing, but also overlay a level of strategy and planning, and, yeah, reloading. "
Except for the fact that UT3 is not as fast as classic UT or UT2k4 and is overall nothing more than a poor shadow of those games.
" Console shooters dumbed it down to make up for the less responsive and accurate controls. They're not fast. You're just used to slow ass shooters. "Others may laugh, but this is the correct answer.
Scout is about the closest modern thing you'll get to the fast-paced twitch-shooter days of Quake and UT.
This is why I play Scout.
" @ryanwho said:It's awesome because it's true. I swear my reflexes are much better in the old days of crazy ass FPS games." Console shooters dumbed it down to make up for the less responsive and accurate controls. They're not fast. You're just used to slow ass shooters. "This is an awesome answer. "
" I believe its one of the essences of the 90s FPS games that the developer Id pioneered in creating (like Doom).. its just how the games were madeyou cant deny that the mayhem we watched last night was really awesome ! "
" @ryanwho said:So true. First time I tried Scout I immediately recognized it as UT gameplay." Console shooters dumbed it down to make up for the less responsive and accurate controls. They're not fast. You're just used to slow ass shooters. "Others may laugh, but this is the correct answer. Scout is about the closest modern thing you'll get to the fast-paced twitch-shooter days of Quake and UT. This is why I play Scout. "
" Fast != better far as I'm concerned. Much like sex. And les please not turn this into a console vs PC thing 'cause it's totally not. 1.6 wasn't fast as balls. "Okay, for YOU fast!=better (more acurately fast is not necessarily better).
But as for console vs. PC, um it is a console vs. PC thing. Shooters slowed down because of consoles.
You cannot play a super fast paced FPS on a console because of thumbsitcks. Does that make console shooters bad? No. Just different.
" @Cr0ssbow said:True that console shooters are different (personally i find them inferior), but it would be great if they made some fps games focused around the PC again, like COD4 is still reasonably fast-paced in PC play but still reasonable for consoles. Whereas, MW2 is so fucking slow for me it's almost unbelievable. PS. Please can we have fucking lean back in our PC shooters, it doesn't make the games unbalanced it just adds an extra gameplay element to learn how to use." Fast != better far as I'm concerned. Much like sex. And les please not turn this into a console vs PC thing 'cause it's totally not. 1.6 wasn't fast as balls. "Okay, for YOU fast!=better (more acurately fast is not necessarily better).
But as for console vs. PC, um it is a console vs. PC thing. Shooters slowed down because of consoles.
You cannot play a super fast paced FPS on a console because of thumbsitcks. Does that make console shooters bad? No. Just different. "
I used to be so damn good at Unreal Tournament... damn, those were the days. A different breed of skill. Skill that transferred to any FPS: reflexes, awareness, crazy accuracy, courage, to some extent. Nobody camped in those games. It wasn't a viable strategy. It was out into the fray every time, mono a mono in a true test of skill. There's something pure about that.
"@MuttersomeTaxicab said:Except for the fact that UT3 is not as fast as classic UT or UT2k4 and is overall nothing more than a poor shadow of those games. ""I'm just gonna say it: I loved Unreal Tournament 3. I took a hiatus from gaming essentially around the time Morrowind hit. School, life, etc. When I finally got back into it, it was with UT3, and it had the same feeling: the psychotically fast, buried-in-the-red gameplay in relatively brown, but damn pretty environments and generally nonexistent plot. It felt like waking up as Rip Van Winkle to see an old friend's grandkid offering a hand to help me back up. And, yeah, I mean, there's still stuff like Left 4 Dead that maintain that ludicrous pacing, but also overlay a level of strategy and planning, and, yeah, reloading. "
Yeah, see, I never played UT, but it seemed close enough to UT2k4 for me. (Assuming we're talking about actually playing with players and generally ignoring the bot-mode.) Then again, I also really enjoyed Warfare mode and apparently nobody else does. The maps were pretty cool, though.
I, for one, am fine with shooters going to consoles for the most part. I still can't fathom how anyone could use a sniper rifle with any gamepad, but I imagine there are some mutants that are capable of it.
" @ryanwho said:Both awesome, and true. The analog input device (mouse) on the computer makes for better control. I recall that there was an Xbox/PC cross over competition that got killed because the Xbox controls were simply not capable of keeping up with the PC controls. It has everything to do with the input devices available." Console shooters dumbed it down to make up for the less responsive and accurate controls. They're not fast. You're just used to slow ass shooters. "This is an awesome answer. "
Did anyone play the dreamcast port of quake 3 team arena? The one where the DC players were on the same servers as PC?.. that sucked for the poor DC players :(.
Quake 1 is only insane fast because the levels are so cramped. There have been games where the character moves as fast if not faster. But again..smaller maps.
and the 90s wasnt just about super fast hardcore deathmatch. We had Rainbow Six around the time of Quake 2.
I still don't understand why ppl are blaming console shooters for this. Can someone enlighten me on the causality here between slow console shooters cropping up that spelled the death of fast PC shooters? I'd like to think CoD and CS had a bit more to do with that than, say, SOCOM and Halo.
I don't even know why ppl are arguing about gamepads vs mouse/keyboard in this thread. Are you lost?
Did anyone play the dreamcast port of quake 3 team arena? The one where the DC players were on the same servers as PC?.. that sucked for the poor DC players :(.Yet, I kicked ass on the DC against PC players all the time before I had a PC able to play Quake 3 proper.
It's more than just a change to console focus, generally more people can handle slower paced games. Cover systems let people aim without having to move, slower games like Counterstrike became immensely popular because more people were able to handle that pace.
It all has to do with getting more people to play.
Well if you want blame something try consoles AND PCs, as graphic cards got better and more complex, it became more about having good graphics and paring it with good gameplay and less about all out insanity.
And sooner or later you have to take into account, running Crysis 2 at 60 frames... is gonna be next to impossible for most people, running Crysis at 1000+ frames is NEVER gonna happen... EVER! yet you can uses some crappy middle school computer to run Quake at it's full insane potential.
Faster paced games can and do exist (TF2, hell even Monday Night Combat is kinda of a twitch game), but they aren't money makers like they used to be.
" I still don't understand why ppl are blaming console shooters for this. Can someone enlighten me on the causality here between slow console shooters cropping up that spelled the death of fast PC shooters? I'd like to think CoD and CS had a bit more to do with that than, say, SOCOM and Halo. I don't even know why ppl are arguing about gamepads vs mouse/keyboard in this thread. Are you lost? "Just PC gamers blaming everything on consoles. Nothing new really.
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