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Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
Some television shows are ripe for interactive adaptations. Like Grey's Anatomy, or The Young Ones.
Characters either begin with multiple outfits, unlock them through play, or purchase them as in-game items. These costumes are sometimes integral to play.
A dark power that is usually the cause for the world's strife. The curse can only be broken after the protagonist (or band of protagonists) defeats several dangerous trials.
A concept in games with multiple characters, a screen with pictures of all playable characters with the possibility of stat listings.
A non-interactive sequence within a game most often used for plot advancement.
Sometimes you want a challenge, sometimes you wanna coast.
A type of stage themed around, or made entirely out of, food - often confectionery.
Game Over originally appeared in pinball machines, and later, arcade machines. When players lose at a game, it is game over.
A game based on an anime.
"Hand to hand. It is the basis of all combat." -Gray Fox
These games are based off of established licenses, such as movies, comics, or TV shows. Examples are the James Bond 007 and Spider-Man franchises.
A love triangle is when three (or more) people are in some kind of romantic relationship with each other. They can become messy and complicated. It may or may not be competitive.
Martial arts are a popular set of skills that many video game characters possess. Martial arts are the cornerstone of any fighting game, and have influenced many platforming and adventure games.
A powerful punch, frequently capable of knocking the recipient off into the distance. Named after Naru Naruseqawa (Love Hina), who frequently uses it on Keitaro. It is also known as the "Megaton Punch", as seen in Disgaea and Pokémon.
Point and click is an interface featured in a specific kind of adventure game, where players click on objects and characters to interact with them.
Mostly in games that involve strategy. It involves special attributes determining the strengths and weaknesses of each move, species, character or type. One attribute is strong against another attribute, and weak against another, often in a circular fashion.
This applies to games where characters physically change from one sex to another. This ranges from a character being able to change sex as part of the gameplay (perhaps specifically of the opponents) to being limited to the story or character customisation between the sexes being permitted after starting a campaign.
Featured mainly in fighting games, special attacks usually require more than just pressing a button to activate. They are usually unique or at least varied between characters.
Video games that, for better or for worse, are based on an existing non-video game franchise. Usually drawn from movies, tie-in games have also been made about TV shows, novels, and even one-hit wonder pop bands.
A tomboy is a girl who behaves in a boyish manner. It manifests itself through the practice of games and activities that are typically considered to be the domain of boys.
A transformation is a different stage or form for something. Usually an upgrade.
Variable and dynamic simulation of weather conditions can be used to add variety, atmosphere (a rainy day in an RPG) and/or challenge (rain on the racetrack in a driving game) to a game.
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